![]() ![]() It makes aiming fel so much cooler then with the static variant. What i really like is how the crosshair, actually sways to the left and right instead of being static in the middle, that is something i wish to see in many other games. ![]() movement is a very important tool in every game, especially in shooters and making it to over powered by allowing to change directions during dashing, could break the balance drastically. But it is a limitation i can understand, in terms of balancing. ![]() The dash function is actually ok for me, but some people surely dont like that you can only dash in the initial direction. Thats another reason to make the main gun stronger. The canisters you have to destroy after room is clear taking to much shots, its so damn boring and downslowing the whole game if you have to shoot these things with your gun and you dont want to waste your rockets. I would say decrease reload time and give a few more enemys for that to balance it. The reload time is maybe to high, but that depends on what is going on ingame. The main dual gun, is to weak and many other shooter games have shown that standart guns or starter guns dont need to be weak, they need to be fun and weak weapons are no fun most of the time. Just in saying, these are absolute essential things for a good shooter game. Louder and harder weapon sounds, i dont understand why devs are afraid of this.īetter weapon feedback, some kind of kick, better muzzel flash and stuff like that.īetter projectile visuals, some kind of smoke and or heat trails for gun projectiles.īetter projectile hit feedback, you must hear and feel how the projectiles hit the target. ![]()
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